

rar), you need to find the addon inside the archive and put THAT in your Addons folder. If your folder contains anything else, or has been compressed in another format (like. Addons now go in the "Addons" folder and "script updates" are no longer required).Ī folder containing 3 other folders ("Images", "Scenes", "Scripts").

(Note to users of previous versions of TK17: Pre-VX versions of TK17 required you to place TXX files and a "Scripts Update" file inside a special folder.

There is no "performance" advantage to using "zip" vs "7z" vs "uncompressed folders", though if you use a "Mod Manager" like JSGME, it is recommended you ".zip"/".7z" your addons because 1), "txx" archives are automatically extracted/deleted after they are installed, thus preventing your mod manager from managing them and 2), so that the mod manager does not mistake the identically named folders inside every mod as being duplicates. You can have multiple addons all in the same folder. VX allows you to add objects without the need to "package" them first. Basically, just the uncompressed files necessary to create your addon. Named folders containing up to four (4) subfolders: "Images", "Scenes", "Scripts" and "Sounds". Don't simply put an uninspected archive in your Addons folder and expect it to work. Since both are also common download formats, make sure that ONLY the addon itself is copied to your "Addons" folder. ".Zip"/".7z" - VX now allows you to use the more common "zip" & "7zip" archive formats for packaging addons. txx file in the "Addons" folder and VX will automatically convert it to the proper format. You can still use most TK17 v7.5 legacy addons with VX. ".TXX" is a legacy archival format used by earlier versions of TK17. All addon mods require proper placement in TK17's "Addons" folder: Inside VX's directory you will find a folder named (what else?) " Addons " where you add new features.Īddons can exist in three (3) forms: ".txx" files, ".zip" & ".7z" archives, and uncompressed folders.
